Inspired by this Twitter post
Designed for short-form one-shots
v1.2
Jump to the generators here
d4
d6
d10
d20
STRN, DEXT, INTL, MAGI = 1d20 each (minimum of 5)
HLTH = STRN
ARMR = (STRN + DEXT) / 3 (round up)
Initiative = DEXT
Race (1d6) =
Fey
Undead
Humanoid
Orcish
Elemental
Construct
Class (1d3) =
Wizard
Fighter
War Mage
Wizard =
+ 2 MAGI, (1d6 x4) from spells from among:
Gravel Slap (1d10 damage)
Ice Sweep (1d6 damage) (15ft diameter)
Magic Teapot (truth serum) (10m duration)
Cheese Shackles (immobilizes target) (10 second duration)
Pillow Armour (+ 1d6 ARMR) (only for others)
Poke of Life (+ 1d4 HLTH) (self or others)
Fighter =
+ 2 damage, + 3 STRN and DEXT
War Mage =
+ 1 damage, + 1 STRN and MAGI, (1d6 x2) from spells
Weapons (1d4 x2) =
Club (1d10 damage) (melee) (minimum 15 STRN)
Bow (1d6 damage) (ranged)
Sword (1d6 damage) (melee)
Spear (1d10 damage) (ranged) (minimum 15 DEXT)
Inventory (1d20 x4) =
Rope
Book
Drugs
Trinket
Costume
Food
Cards
Poison
Artifact
Explosive
Companion
Instrument
Lantern
Lockpick
Hammer
Tent
Alcohol
Wealth
Bowl
Matches
• To hit with a weapon, roll 1d20 >= of target's ARMR
• To hit with a spell, roll 1d20 <= caster's MAGI (if target is unwilling)
• Spells cost 2 MAGI to cast
• When HLTH = 0, roll 1d20 >= 10 each turn to stay alive
• Advantage / Disadvantage = Roll twice and take highest / lowest
• To move in stealth, roll 1d20 <= character's DEXT
• Other checks roll 1d20 <= respective stat (STRN/DEXT/INTL/MAGI)
• Sessions should last from ~30-60 minutes
• Sessions should contain 1-2 simple combat sequences
• Use these same rules to create NPCs or enemies
• Tweak generated NPCs or enemies to be more or less powerful
(there are currently no checks for weapon stat requirements, so you'll need to do that yourself)
Stats =
Race =
Class =
Spells =
Weapons =
Inventory =
Location =
Antagonist =
Motive =
Twist =