WALLETTO

The wallet-sized TTRPG

Inspired by this Twitter post

Designed for short-form one-shots

v1.2

Jump to the generators here

Dice

d4

d6

d10

d20

Stats

STRN, DEXT, INTL, MAGI = 1d20 each (minimum of 5)

HLTH = STRN

ARMR = (STRN + DEXT) / 3 (round up)

Initiative = DEXT

Race / Class

Race (1d6) =

Fey
Undead
Humanoid

Orcish
Elemental
Construct

Class (1d3) =

Wizard
Fighter
War Mage


Wizard =

+ 2 MAGI, (1d6 x4) from spells from among:

Gravel Slap (1d10 damage)
Ice Sweep (1d6 damage) (15ft diameter)
Magic Teapot (truth serum) (10m duration)
Cheese Shackles (immobilizes target) (10 second duration)
Pillow Armour (+ 1d6 ARMR) (only for others)
Poke of Life (+ 1d4 HLTH) (self or others)

Fighter =

+ 2 damage, + 3 STRN and DEXT

War Mage =

+ 1 damage, + 1 STRN and MAGI, (1d6 x2) from spells

Equipment

Weapons (1d4 x2) =

Club (1d10 damage) (melee) (minimum 15 STRN)
Bow (1d6 damage) (ranged)
Sword (1d6 damage) (melee)
Spear (1d10 damage) (ranged) (minimum 15 DEXT)

Inventory (1d20 x4) =

Rope
Book
Drugs
Trinket
Costume

Food
Cards
Poison
Artifact
Explosive

Companion
Instrument
Lantern
Lockpick
Hammer

Tent
Alcohol
Wealth
Bowl
Matches

Rules

• To hit with a weapon, roll 1d20 >= of target's ARMR
• To hit with a spell, roll 1d20 <= caster's MAGI (if target is unwilling)
• Spells cost 2 MAGI to cast
• When HLTH = 0, roll 1d20 >= 10 each turn to stay alive
• Advantage / Disadvantage = Roll twice and take highest / lowest
• To move in stealth, roll 1d20 <= character's DEXT
• Other checks roll 1d20 <= respective stat (STRN/DEXT/INTL/MAGI)


• Sessions should last from ~30-60 minutes
• Sessions should contain 1-2 simple combat sequences
• Use these same rules to create NPCs or enemies
• Tweak generated NPCs or enemies to be more or less powerful

Character Generator

(there are currently no checks for weapon stat requirements, so you'll need to do that yourself)

Stats =

Race =

Class =

Spells =

Weapons =

Inventory =

Adventure Generator

Location =

Antagonist =

Motive =

Twist =