A short-form web game addressing the fleeting 'normalacy' that we humans seem to try to cling to during various moments of our lives.
Over the course of 2 minutes, the player will have a limited sort of control over a 'subject' human as they grow older, tend to their bodily needs, and make life decisions. The game's speed, complexity and format will change rapidly as the player progresses, simulating the turbulent and inconsistend changes one goes through in life. As the game changes, it will be blantantly and overtly informing the player to 'adapt', and that this most recent change is 'the new normal'.
- HTML, CSS, and JavaScript (programming)
- Aseprite (pixel art)
- Premiere Pro / After Effects (visual effects and/or cutscenes)
- Stop motion (pixel art subject animations)
- Sound effect creation
- Audio/visual syncing
- CSS animation (moving clickable objects, web page in/out transitions, etc.)
- Possible soundtrack creation?
White (background)
Black (text)
Grey (fine print)
Blue (buttons & links)
Blue (hover)
Blue (dark)
- Body text: Helvetica Light
- Headers: Helvetica Bold
Subject (default)
Subject (screen off)
Subject (breakage)
Subject (more breakage)
iSim (aka iPhone) logo
Squash (aka Apple) logo
- Central box with 'test subject' displayed
- Biological and emotional needs to the left
- Large and small decisions to the right
- Headers (title, game time, etc.) above, and footers (external links) below